A simple self-collision avoidance for cloth animation
نویسندگان
چکیده
منابع مشابه
Cloth Animation with Self-Collision Detection
This paper addresses the problem of detecting collisions of very flexible objects, such as clothes with almost rigid bodies, such as human bodies. In our method, collision avoidance consists of creating a very thin force field around the obstacle surface to avoid collisions. This force field acts like a shield rejecting the points. This volume is divided into small contiguous non-overlapped cel...
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We describe a system for interactive animation of cloth, which can be used in e-commerce applications, games or even in virtual prototyping systems. In order not to restrict the shape of the cloth we use a triangulated mesh, which serves as basis of a mass-spring system. For the animation of the particles internal and external forces are considered. Since cloth is a very rigid material when str...
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In the animation of deformable objects, collision detection and response are crucial for the performance. Contrary to volumetric bodies, the accuracy requirements for the collision treatment of textiles are particularly strict because any overlapping is visible. Therefore, we apply methods specifically designed for deformable surfaces that speed up the collision detection. In this paper the eff...
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In the animation of deformable objects, collision detection is crucial for the performance. Contrary to volumetric bodies, the accuracy requirements for the collision treatment of textiles are particularly strict because any overlapping is visible. Therefore, we apply methods specifically designed for deformable surfaces that speed up the collision detection. In this paper the efficiency of bou...
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In the animation of deformable objects, collision detection and response are crucial for the performance. Furthermore, a physically correct cloth simulation requires robust collision avoidance, since any overlapping is visible and often results in expensive correction procedures. Much progress has been achieved in improving the numerical solution, and therefore most animations employ large time...
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ژورنال
عنوان ژورنال: Computers & Graphics
سال: 1998
ISSN: 0097-8493
DOI: 10.1016/s0097-8493(97)00087-3